In this paper, we investigate the effects of including scientific tasks on the satisfaction of patients performing rehabilitation exercises. A low-cost system, comprised of a haptic joystick and a laptop computer, is used for patients to interact with a virtual environment. Within the virtual environment, users are presented with and classify images captured by a robot as part of a citizen science project. Results show that higher levels of satisfaction are attained when the exercise includes scientific tasks.

Increasing patient engagement in rehabilitation through citizen science

Cappa F.;
2014-01-01

Abstract

In this paper, we investigate the effects of including scientific tasks on the satisfaction of patients performing rehabilitation exercises. A low-cost system, comprised of a haptic joystick and a laptop computer, is used for patients to interact with a virtual environment. Within the virtual environment, users are presented with and classify images captured by a robot as part of a citizen science project. Results show that higher levels of satisfaction are attained when the exercise includes scientific tasks.
2014
978-0-7918-4619-3
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12610/67243
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