In recent years, advances and improvements in engineering and robotics have in part been due to strengthened interactions with the biological sciences. Robots that mimic the complexity and adaptability of biological systems have become a central goal in research and development in robotics. Usually, such a collaboration is addressed to a 2-fold perspective of (i) setting up anthropomorphic platforms as test beds for studies in neuroscience and (ii) promoting new mechatronic and robotic technologies for the development of bio-inspired or humanoid high-performance robotic platforms. This paper provides a brief overview of recent studies on sensorimotor coordination in human motor control and proposes a novel paradigm of adaptive learning for sensorimotor control, based on a multi-network high-level control architecture. The proposed neurobiologically inspired model has been applied to a robotic platform, purposely designed to provide anthropomorphic solutions to neuroscientific requirements. The goal of this work is to use the bioinspired robotic platform as a test bed for validating the proposed model of high-level sensorimotor control, with the aim of demonstrating adaptive and modular control based on acquired competences, with a higher degree of flexibility and generality than conventional robotic controllers, while preserving their robustness. To this purpose, a set of object-dependent, visually guided reach-and-grasp tasks and the associated training phases were first implemented in a multi-network control architecture in simulation. Subsequently, the offline learning realized in simulation was used to produce the input command of reach-and-grasp to the low-level position control of the robotic platform. Experimental trials demonstrated that the adaptive and modular high-level control allowed reaching and grasping of objects located at different positions and objects of variable size, shape and orientation. A future goal would be to address autonomous and progressive learning based on growing competences

An anthropomorphic robotic platform for progressive and adaptive sensorimotor learning

ZOLLO L;GUGLIELMELLI E;
2008-01-01

Abstract

In recent years, advances and improvements in engineering and robotics have in part been due to strengthened interactions with the biological sciences. Robots that mimic the complexity and adaptability of biological systems have become a central goal in research and development in robotics. Usually, such a collaboration is addressed to a 2-fold perspective of (i) setting up anthropomorphic platforms as test beds for studies in neuroscience and (ii) promoting new mechatronic and robotic technologies for the development of bio-inspired or humanoid high-performance robotic platforms. This paper provides a brief overview of recent studies on sensorimotor coordination in human motor control and proposes a novel paradigm of adaptive learning for sensorimotor control, based on a multi-network high-level control architecture. The proposed neurobiologically inspired model has been applied to a robotic platform, purposely designed to provide anthropomorphic solutions to neuroscientific requirements. The goal of this work is to use the bioinspired robotic platform as a test bed for validating the proposed model of high-level sensorimotor control, with the aim of demonstrating adaptive and modular control based on acquired competences, with a higher degree of flexibility and generality than conventional robotic controllers, while preserving their robustness. To this purpose, a set of object-dependent, visually guided reach-and-grasp tasks and the associated training phases were first implemented in a multi-network control architecture in simulation. Subsequently, the offline learning realized in simulation was used to produce the input command of reach-and-grasp to the low-level position control of the robotic platform. Experimental trials demonstrated that the adaptive and modular high-level control allowed reaching and grasping of objects located at different positions and objects of variable size, shape and orientation. A future goal would be to address autonomous and progressive learning based on growing competences
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Utilizza questo identificativo per citare o creare un link a questo documento: https://hdl.handle.net/20.500.12610/6140
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